Friday, December 10, 2010
Wednesday, December 8, 2010
Thursday, November 18, 2010
Working on level Assets for ZEN SHRINE ENTRANCE
I started blocking the main areas to my enviroment.The piece will have a zen garden and a pathway up toward where my drum models will be.The lighting in this piece will be late in the afternoon .This will add a good effect to the lamps as main light sources in UDK.
Tuesday, November 16, 2010
Busy,Busy,Busy and Im luvin it!!!
My new character Gemini is an Aquarian Adept posessing many psychic abilities.He is a loner searching for the the Temple of the sun. The Sketch goes to a process I learned from Alex Alvarez. I modeled the head in 3 hours,Uv'd in Headus and zbrushinn now.WIP
Thursday, November 11, 2010
Saturday, November 6, 2010
Update
Sorry my peeps no updates been working hard cause im too excited!!!!I was a little low but im getting marmoset Monday and a new graphics card its on!!Next post will be renders from marmoset.Chiaou
Wednesday, October 27, 2010
Art Test Game Model Phone Booth
Whats going on Bloggies and Blogetts.Yesterday my instructor hit us with a pop test .We have to model and render one of many images he gave us to select from.I went with the Police Call Box...u know the one like on the TV show Dr.Who.I chose to go in with the texture work because this is not where i excel at but it was a learning process as well. I think I did an ok job for 24 hours .This was very exciting and this is what keeps me motivated peace blog ya later.
Saturday, October 23, 2010
Working on digital sculpting skills 4 hours
Working on a new sculpt since its coming close to Halloween i decided to do a Frankenstein!!
Friday, October 15, 2010
Trimmed down the Osiris Mech into a smaller more agile version..
Im digging the look of this character so far.I just want to make sure its a solid design and everything has a purpose STAY TUNED!!!!!!!!!!!
Volcabus Rig
I have been working on this character Volcabus for a while know Becoming familiar with rigging is very fufilling.Its making me think outside the box a little but i know once the RIG is right the animations will flow easy.Stay tuned for the high detailed version fully tetuxred and completed body with a quick animation.
Wednesday, October 13, 2010
Tuesday, October 12, 2010
working on a new Taiko drum in
Working with low poly Taiko drums in Autodesk Maya .The UVS are looking good i think i will take the mesh into Zbrush to gain a greater amount of detail.If you texturing in Photoshop u can only gain so much detail.
Monday, February 15, 2010
Zbrush is Changing the Game!!!!!!!!!!!!!!!!!!!!!!!!!!
If your an artist in todays world that deals with the entertainment industry I highly recommend the software created by Pixologic to create you many artistic pieces. Zbrush is a revolutionary software that allows creative expression without the restraint of the learning curve of most modeling and 3-D packages. From organic to more hard edge modeling Zbrush has no problem in allowing the artist to create whatever his imagination desires.I have been working in z bush for a whole year on and off and would have to say this product blows modo,maya and 3dsmax out the water when referring to speed of creation but as innovative as Pixologic (creators of Zbrush) is they have made it possible to combine Zbrushes powers with the many assets of those other modeling packages.So ,I would have to say if your interested in a career in the entertainment film such as game and film check out Zbrush to unleash the artist within.Check out this http://www.zbrushcentral.com/index.php
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